Name: DMC Stylish
Version: 2.1
Date: 9/25/2008
Category: Animation
Author(s): beni
Source:TESNEXUS: http://www.tesnexus.com/members/addfile.php?id=16459


Preface
========
I am not good at English. Because enough support is not possible, please understand it.


Description
===========
This mod changes the skill animations of Blade/Blunt look like a Japanese Action Game. It is only a 3rd person stance.


Install
======
1.***Please uninstall if you installed DMC Stylish.***

2.Load the omod in OBMM. and set active it.
  or
  Copy this "Data"folder into your Oblivion Game folder.

**Attention**
If it caused an error in a game roading, please update "Archive Invalidation"(OBMM Utilities) after deactive or uninstall this mod.



Supplementary about idle files
=========================
The One(Two)handidle.kf put in "_male" folder is a pose file for inventories. The Onehand is few of movement.
If you want to make the animation of field this, copy this and overwrite into Specialanims.

One(Two)handidle_vanilla.kf is the vanilla idle for NPC.
If you want to change the animation for NPC, delete this and put the file which you choose to rename it. (Ex: One(Two)handidle_1.kf)



About player only
==================
The esp file adapts the animations of idles and movements only to player.
But attack animations are incomplete.
Because the animations of vanilla are mixed in attack animations in random.
Besides, power attacks are totally impossible.
I wish that it is supported in OBSE.

If you want to adapt the normal attack animations only to player even if random, please move the files(Attack Right(chop)/Left(chop).kf) into "Specialanims" folder.

*********************************************************************
Now, my friend is developing the mod that specify custom animations to perfection.

Mayus Race Idles
http://www.tesnexus.com/downloads/file.php?id=19796
*********************************************************************



Replacer
========
Twohand Type2 - The idle and movements of another type.

Ex - It is a file of the extra. Please overwrite "Data\Meshes\Characters\_male" with a file in the folder.

    Block - It does a block motion like an attached image.
@@@@@@@BlockIdle.kf - with shield
@@@@@@@OnehandBlockIdle.kf - without shield

    Power Attack ---- The file in this folder changes it of the cartoon film of the power attack to a dynamic thing. Please rename it, and overwrite.



About the file of power attack
===========================
The skill of blade/blunt is necessary for the thing which "Skill*" is included in for a file name.

	Skill1  Normal@need 25
	Skill2  Left,Right@need 50
	Skill3  Back@need 75
	Skill4  Forward@need 100



Update
========
2.1
---------------
1.Fixed, movement direction sometimes slips off. (I ask for inspection of this.)
2.Fixed, after normal attack, body inclines diagonally when moved to defense immediately.
3.Smoothed scroll at the time of the movement.
4.Fixed, CTD at the new game start.

2.0 Fixed
---------------
1.Fixed, the problem that mesh breaks when dying while moving the Onehand Attack Power.
2.Fixed, the problem that tail twists while moving the Onehand Attack Forward Power.



Licensing/Legal
===============
Remodeling of my mod and the redistribution don't accept. please understand it.


